The Strong National Museum of Play in Rochester also proved to be an invaluable resource in developing the project. Housing an archive of some 29,000 games and employing a very helpful archivist, trips there introduced Lasansky and Randl to the amazing range of options available — from the weird to the scandalous to the inspiring, and even the original blueprint to Scrabble, which as it turns out was designed by an unemployed architect.
In the midst of planning the book, COVID hit, which Lasansky suspects led them to a better, more accessible project in the end. Renewed interest in board games paired well with their decision to take a more relaxed approach to what was originally envisioned as a collection of long articles rather than the shorter essays covering a wider range of games that they eventually commissioned. They tapped contributors who they knew would have fun with the project while also bringing scholarly insights to the table. Some covered the usual suspects such as Life, Risk, and Monopoly, while others dove into more obscure childhood favorites such as Barbie Queen of the Prom and Uranium Rush.